Perdition’s Gate

Computer Center

Perditions Gate Map18 – Computer Center:

Perdition's Gate, Map18 Computer Center topdown view

I love this level for a lot of reasons, but the crowning achievement in here is the MASSIVE stair building sequence in the final room. I wanted to take Bob’s sketch design and in the final room erect an entire building right in front of the player’s eyes. I hadn’t seen anybody do that before in Doom and it tended to get a very good response from playtesters.

The trick here was to have a large number of duplicated sectors off of the map for the stair building sequence that would allow for each floor to build up only to a certain point. Not a super fancy wad trick, but effective nonetheless.

I also used a instant floor wad trick in the stair building room that often caught players off guard, since they just watched the massive stair sequence, they didn’t expect that I was going to magically make a spider mastermind a load of imps appear right in their face.

Yeah, the last room in this level is one of my favorite sequences in the entire game.

Screenshots from Computer Center (click to enlarge)


Hell Gate

Perditions Gate Map20 – Hell Gate:

Perdition's Gate, Map20 Hell Gate topdown view

The obligatory “single room level” that every 32 level Doom add-on has to have. The top down on this map always amused me since the central staircase bore a striking resemblance to the bridge section on a Klingon Bird of Prey. Yup, I’m a Star Trek geek, yes, I know…don’t hate me for it.

The Hell Gate level used a number of goofy wad tricks, the main entryway door used a transparent door trick, not something that I recall being an easy trick to do in Doom. Also lots of fast-floors in this level, where baddies just magically appear in front of the player’s eyes.

Very small map, total chaos in multiplayer.

Screenshots from Hell Gate (click to enlarge)


Bomb Facility

Perditions Gate Map29 – Bomb Facility:

Perdition's Gate, Map29 Bomb Facility topdown view

This was the first and last hell level I ever built for Doom, which was a shame since I really enjoyed making this map and just never got around to building more. I was very happy with how this level turned out, the marble + support textures are always a thematic win.

I stole quite a few design elements from a level that Jimmy ‘EvilGenius’ Sieben did for Final Doom, where he built a marble gallery very similar to the one that appeared in this map.

I never had a chance to deathmatch in this level, I would expect it to be pretty fun due to the circular flow.

No fancy wad tricks in this map at all, shame on me!

Screenshots from Bomb Facility (click to enlarge)


Escape!

Perditions Gate Map30 – Escape!:

Perdition's Gate, Map30 Escape! topdown view

The final map in Perditions Gate was a fun, but short one. Right away, we crushed and killed a hidden Nazi dude right next to the player so when he died, his replaced death sound would say in a monotone female computer voice “Bomb detonation in two minutes, run to the nearest teleport device!” The voice for the wav file was the girlfriend (now wife) of a friend of mine, Jerry ‘Polish’ Wolski. She provided the perfect monotone style female computer voice that we needed at the end of Perditions Gate. I had originally enlisted my Mom to try and do the female computer voice, but the microphone I had was some ancient radio shack sub-par POS, so nothing we did worked.

Ahh, now, let the wad trickery begin! Right after killing the Nazi, a huge sector elsewhere on the map started rising up, after two minutes, that sector would reach the ceiling, and crush a duplicate player that would instantly kill the real player, simulating a real timer-countdown sequence. There were two demon spawners fired off right after that, and players were forced to make a run for it, only to face off with two Cyberdemons and an Archvile at the same time.

Finally, making their escape down the final hallway, barrels would start teleporting in behind the player, making it looks like the facility was actually exploding as the player made a run for the exit.

In reality, most people didn’t understand what the female voice said, always finished the level way before minutes were up, and never turned around to see the barrels exploding behind them. So yeah, this level was a good exercise in great-on-paper, sub-par on execution. Learned a lot on this one.

Screenshots from Escape! (click to enlarge)

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