Product Title: Master Levels for Doom2
Platform: PC / Playstation / Mac
Developer: id Software
Publisher: GT Interactive / id Software
Primary Role: Contract Level Designer
Links:
My Contributions:
- “ParadoX” Single player Doom2 level. Created specifically for Master Levels.
- Also the Unreleased Master Levels submission that didn’t make the cut!
Master Levels for Doom2 Full Gallery:
[Gallery not found]SINGLE PLAYER LEVEL : ParadoX
The ParadoX Story:
ParadoX was my fourth Master Levels submission to the boys at id software. Three previous Master Levels submissions included Map01 from the TNT wad in Final Doom, which was far too small of a map for Master Levels, Map17 from the TNT wad in Final Doom, which was generally to short of a level, and finally the map listed below that didn’t make the cut since it was very similar in style to American McGee’s Doom2 Map14.
Shawn Green of id software was responsible for determining what maps would appear in Master Levels. After many submissions, I was at the id offices when Shawn informed me that the timeline for getting a level into Master Levels was rapidly disappearing, I would need to get a NEW level together very quickly if it was going to be included!
At that point, I was frustrated by the fact that my previous 3 maps didn’t make the Master Levels cut. So I sat down with my Dad, Bob Mustaine (also an avid Doom / Doom2 player) and with his help worked out a map that would facilitate a super cool gameflow for what would become the map that finally made the cut!
Screenshots from ParadoX (click to enlarge)
UNRELEASED! THE MASTER LEVELS MAP SUBMISSION THAT FAILED!
The Master Levels map that didn’t make it!:
Before “ParadoX” was officially accepted by Shawn Green at id software for inclusion in Master Levels, I had submitted another level earlier. This level was one that I had created as a homage to the Doom2 map “The Innermost Dens”(Map14), my favorite Doom2 level at the time. The level featured similar geometry and architecture to the Doom2 level, so the boys at id didn’t dig it very much – they were looking for something new.
I had actually gone up to the id office and watched Shawn play through this level, he jumped up in the middle of playing to grab American McGee, (the original designer of Innermost Dens) American spent 2 minutes playing my level, turned to me and said “go make some of your own geometry! We aren’t putting this in Master Levels!”
This of course, encouraged me to get my ass home to create a new level with a totally different geometry style – “ParadoX” was born.
Download the Failed Master Levels submission:
Download TWM01.zip
Screenshots from Master Levels failed submission (click to enlarge)

The site is looking good!
Hello,
I am a Mustaine , who the *%#) are you?
OK?
I am Tom Mustaine.
Good to meet another Mustaine! Everybody is crawling out of the woodwork!
Hey, buttheads!
There’s only one REAL Mustaine!
I’ve sold freakin 20 million albums. I formed METALLICA. I didn’t suffer from goddamn heroin addiction and saturday night palsy so some buttheads could camp my URL. I master freakin FIVE MAGICS!!
A Tout le Monde, buttheads!
Hmmm…
A “Beverly” Mustaine. By marriage or by bloodline?
Pretty good post. I just came by your site and wanted to say
that I have really liked reading your blog posts. Any way
I’ll be subscribing to your feed and I hope you write again soon!
Hello,
Nice to see the site back up!
I was wondering, will the old info about music and games be back up in any form? You were a pioneering DOOM mapper and much of that data should be useful for the Doom wiki (doom.wikia.com), for example.
Yeah this is a pretty neat game. Don’t you mean id’s new iPhone game though? I know you guys developed it but it is id’s IP.
Still fun.
Please upload all your midi files for Final Doom: TNT Evilution, TNT Icarus, Perdition’s Gate and Hell 2 Pay. They’re fun to listen to, even if some don’t sound that pleasing. Your music is epic win.
I’ll get that stuff back on soon! Thanks for the positive comments
Perdition’s Gate and Hell 2 Pay are totally awesome megawads. Interesting to know that the creators were also involved in Final Doom, most notably Evilution. It’s funny how Perdition’s Gate is said to be hard since its not as extreme as Plutonia, not to mention that parts of Hell 2 Pay reminded me of Icarus. Other than that, they are enjoyable. Kudos to you and Andy Olivera for bringing them back. Maybe you should try bringing back Master Levels for Doom 2.
Check out Defense Grid on the 360, I’ve enjoyed the hell out of that one.
Hey, I was just stopping by and was curious, as I have been searching for any information regarding this topic for a little while now. I”m an avid FPS 1v1 player. I know and am friends with all the top guys. I wanted to shoot you a message on here and ask.. What happened to Sever1ty? Was it something that just kinda got put into the closet until another date? Was there any work on it, or anything that we could see? Honestly I was really excited. I imagined something just a mix of all the great series that you and the fellows over at ID worked to create, compiled with that of the painkiller series and Unreal all in one.
Anyways.. Just curious. Nice site btw. You should check out ours when you get the chance, we have some serious work done on ours. Might be able to hook you up with some stuff on yours if you like, since I know you are a busy person.
latez,
p1nghax